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19 Apr 2016 I'm considering making a Cleric in a campaign I'll be playing in soon but the choices for Domains is daunting. Check out our Getting Started Guide! 5e is especially great because every class (unless you specifically multiclass into a really really bad combination on purpose) will do a lot of damage in
I voted light because I had fun with one, but I'm kinda disappointed in 5e clerics. It has to do with the differences between classic DnD and ADnD (5e being really the 5th edition of Advanced D&D, not of original D&D)—ADnD clerics got spells at first level and so people played up the healing aspect of the
5 Jun 2017 Clerics are the embodiment of their deity's blessings. They wield magic and travel the land in the name of their god, looking pretty cool while they do it. Because Clerics are in the service of a deity, and their individual play styles will represent the type of deity they worship. A Life cleric worships a God of Life
For God and Party-A Cleric's guide By: DanMathMan As Originally Published on the Wizards of the Coast Message Boards Table of Contents Introduction The basic cleric has been in every version of dnd. In some .. Contagion: One of the actually few spells in 5e you can legitimately call outright broken.
3 Sep 2017
Clerics don't get any tools, and get two skills from a very short list of options. Spellcasting: The Cleric is a Wisdom-based full caster. With the ability to prepare any Cleric spell at the beginning of the day, the Cleric's spell list is even more open than the Wizard's. Your choice of Divine Domain also grants 2 to 10 free prepared
18 Jan 2017
The Cleric is one of the oldest classes in the game of Dungeons and Dragons, and with it's long history have come many different iterations of the class. Thus when the designers approached Fifth Edition they had many resources to draw from to craft these devout spellcasters. The result is a rich and
I'm starting a new game and I'm planning to create a protector Aasimar light domain cleric based off of the Avenged Sevenfold song "Shepherd of
Hit Points Hit Dice: 1d8 per cleric level Hit Points at 1st Level: 8 + your Constitution modifier Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per cleric Armor: light armor, medium armor, shields Weapons: simple weapons Tools: none Skills: Choose two from History, Insight, Medicine, Persuasion, and
     

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